1. Concepts and applications
As with any new technology, before it took off, there were related scientific fields that enabled its development.
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Previous applications
In the entertainment sector, computer-generated images were used in film and animation long before the advent of virtual reality.
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In professional fields, CAD and the simulation of physical phenomena are studied virtually through digital modeling.
But in all these sectors of activity, the user of these virtual worlds is a spectator: he or she does not instantly (inter)act on these virtual entities. The reader may, however, retort that, in video games, the player is an actor, intervening in the course of the game. But even in this...
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Concepts and applications