1. Concepts and applications
As with any new technology, before it took off, there were related scientific fields that enabled its development.
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Previous applications
In the entertainment sector, computer-generated images were used in film and animation long before the advent of virtual reality.
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In professional fields, CAD and the simulation of physical phenomena are studied virtually through digital modeling.
But in all these sectors of activity, the user of these virtual worlds is a spectator: he or she does not instantly (inter)act on these virtual entities. The reader may, however, retort that, in video games,...
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Concepts and applications