1. A few definitions to set the scene
Software reuse is defined by models, architectures and styles.
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A pattern is defined by Martin Fowler as "an idea that has been useful in a particular context and is likely to be useful in other contexts".
This notion of model is valid at all levels, from the piece of code that solves a particular problem to a group of functions in a vast domain such as telecommunications or accounting.
The software architecture of a program or system is the description of its structure, which groups together software components, connectors (external properties of these components) and the relationships between components and connectors.
An architecture style defines a family of systems in terms of structural models, a vocabulary of components and connectors, and rules or constraints...
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A few definitions to set the scene