3. Augmented reality players and ecosystems
While augmented reality is not a recent creation, the field remains in constant evolution. As CETIM pointed out in its report on priority technologies in mechanics (2015 and 2020 editions
), one of the obstacles to adoption remains the rapid evolution of hardware and software, sometimes incompatible with the duration of an industrial project, as well as the relative fragility of the players.
The last twenty years have seen a succession of solution providers, many of which...
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Augmented reality players and ecosystems