6. Conclusion
The challenges of affordable volumetric video capture are numerous
and cross-disciplinary, and could lead to the democratization of these
techniques for many professionals and the general public. It can be
used in a wide range of sectors, including audiovisual, video games,
metaverses, live performance, medicine, sports, training for crafts
and industry, etc.
It's a sector that has little competition in Europe, but is seeing
major advances on other continents. It's a stake in the future that
can also modernize the media, digital, XR and AR, but also telecommunications
with live streaming and the possibility of transmitting holograms
remotely. It's an important issue at a time when metaverses are exploding.
We need access to public and private funding, and investment in
research and development, if we are to catch up with the USA and Asia....
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