Conclusion
Gamification - A Tool for Mobility Change
Article REF: TRP1014 V1
Conclusion
Gamification - A Tool for Mobility Change

Authors : Xavier TACKOEN, Guillaume SERVONNAT, Olivier VANDEN BROECK

Publication date: December 10, 2020 | Lire en français

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6. Conclusion

People's mobility has become a fundamental issue for public policy, as it affects many aspects of the social context, economic development and environmental preservation. Local authorities are trying to change people's behavior by developing alternatives to the private car, most often by gradually rebalancing public space in favor of walking and cycling, and by developing a high-performance public transport offer. Over the past decade, the private sector has become increasingly interested in urban mobility issues, and has launched shared or on-demand mobility services on a variety of scales. Underlying this is a growing appetite for the concept of Mobility as a Service, which some analysts believe will gradually replace car ownership.

Despite the deployment of an impressive range of alternatives to the car in the Brussels-Capital Region, we can observe that behavior...

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