ABSTRACT
In this article the visual interfaces is explicated and based on the classification of interfaces mobile user interfaces and interfaces fixed support: HMD (Head Mounted Display). The categories are functions of the fields of view and the possibilities of stereoscopic vision. After the presentation of the different classes of interfaces is explained the problems and solutions for the creation of stereoscopic images which remains a delicate technique to well use.
Read this article from a comprehensive knowledge base, updated and supplemented with articles reviewed by scientific committees.
Read the article
AUTHORS
-
Philippe FUCHS
: Professor - Mines ParisTech
-
Olivier HUGUES
: R&D Engineer - Private sector - Editor's note: This article is the updated version of the article of the same title by the same author, published by Techniques de l'Ingénieur in 2013.
INTRODUCTION
The presentation of visual interfaces in this article is based
on the classification of interfaces that do or do not allow gaze immersion,
i.e. user-portable and fixed-mount interfaces. The introduction gives
a brief overview of all types of visual interface. This is followed
by a presentation of fixed-mount visual interfaces, including stereoscopic
displays, immersive desktops, immersive rooms and CAVEs. The article
then presents wearable visual interfaces. The sub-categories are based
on the fields of vision offered by the interfaces. The main headsets
currently on the market will be presented, with particular emphasis
on the different technologies used. We will then explain the problems
and solutions involved in creating 3D images, which, although easy
to use, is still a tricky technique to get right. Tests for the use
of visiocasques are proposed to enable quality use of these devices,
which are more complex to use than flat screens.
You do not have access to this resource.
Exclusive to subscribers. 97% yet to be discovered!
Already subscribed?
Log in!
KEYWORDS
virtual reality
| interface
| display
| Visualization
| simulation
| multimedia
| stereoscopy
Ongoing reading
Visual interfaces in the field of virtual reality