3. The design phase
On the basis of the information gathered during the analysis phase,
creativity sessions with all or part of the project team can be organized
to propose the first possible solutions. "Multiple brains think better
than one". But the best results are obtained with multiple brains
from different cultures. Including several types of experience and
skills enables problems and possible solutions to be analyzed from
different points of view. This creates fertile ground for entirely
new combinations and ensures considerations for all users.
Drawings, sketches, schematics and basic mock-ups (sometimes called
"Quick and Dirty" or "monsters") are produced. At this stage, it's
not a question of working on the aesthetics or form of the object
or computer application to...
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Ongoing reading
The design phase
Bibliography
ISO 9241-210, Ergonomics of human-system
interaction, Part 210: Human-centered design for interactive systems
Robert DUCHAMP R., Méthodes de conception de produits
nouveaux , Éd.Hermès, 1999
Donald NORMAN, The design of everyday things , The
MIT Press, London
Norman D.A., Emotional Design: Why we love (or hate)
everyday things , NY , Basic Books, 2004
...
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