8. Conclusion
CAVEs and other screen-based devices have been commercially available
for many years, even if the market is now small compared with that
for headsets. They are therefore stable, reliable products sold by
renowned visual interface companies. Major international digital and
video game companies have joined forces with virtual reality companies
to develop very low-cost headsets and trackers, thanks to the boom
in smartphone technology, whose market is much larger than that for
headsets.
In 2015 or so, new headsets were announced almost every month.
But there were no major advances for headsets in terms of image resolution
and increased fields of view. On the other hand, progress has been
made in real-time localization of headsets and associated controllers,
as well as eye tracking. Research and development is beginning into
the tracking of facial expressions by the...
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