1. Introduction to visual interfaces
The use of human vision is essential in virtual reality and in
many other fields (multimedia, CAD...). The ideal, universal visual
interface should have metrological characteristics corresponding to
the capabilities of the human visual system, in order to make the
best use of this sensory channel. Readers with little knowledge of
human vision can (and should) read up on the problems raised by visual
interfacing, which is more complex than it seems, as soon as you want
to use a device other than a simple monoscopic screen. Human vision
is an active sense, not a passive one: constantly and unconsciously,
your eyes converge and accommodate on the area observed, rotate in
their orbit with or without head movement, operate in saccades...
to provide the brain's visual areas with millions of stimuli to process.
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Introduction to visual interfaces