7. Visual tests for headsets
In the case of professional applications where the quality of
vision is very important, it is necessary to evaluate the bias induced
by the simple wearing of a helmet, even before considering the vision
itself. This is the case, for example, in applications where the posture
of the user's head is important for the virtual tasks to be performed
(e.g., studying the visibility of a road scene from inside a vehicle).
To study this and characterize the quality of a visiocasque as a visual
interface, we need to do more than simply ask the user: can you see
the images? Unless we're content with "flashy" demonstrations.
The use of a video headset is intrusive, in the sense that the
headset is more or less heavy, its movements may be more or less constrained
by the video cables, the head's center of gravity may be displaced,
etc. The use of a video headset is also intrusive,...
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Visual tests for headsets