1. Distribution
To identify immersive and interactive media systems in the 3 articles of the series, they are referred to as "360°-I", with :
"360° for omnidirectional video and/or 3D audio;
"I" for Immersive and Interactive.
This term is preferred to "360/VR", which also implies infographic content and refers solely to the Virtual Reality domain of the reality-virtuality continuum.
Media distribution in 360°-I faces the following challenges (
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Distribution
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Bibliography
- (1) - Report ITU-R BT.2420-0 - Collection of usage scenarios and current statuses of advanced ilmmersive audio-visual systems. - https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2420-2018-PDF-E.pdf (2018).
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