7. Conclusion
The approach used in this article is to analyze human behavior to determine the real uses in the Metaverse. Immersion in metavers will take place via computers, tablets, smartphones, games consoles and gradually over several decades with visiocasks or augmented reality glasses. Metavers are not a replacement for virtual reality and augmented reality applications, nor for Web 3.0, but they do depend on the latter. The French challenges of Metavers are presented in the report .
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Bibliography
- (1) - BARNIER (M.) - Conférence à la cinémathèque française. - Consultable à https://vimeo.com/314496268 , page consultée le 16/11/2022 (2018).
- (2) - FRANÇOIS (C.), BASDEVANT...
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