Mesh reconstruction and texturing
Volumetric video capture with RGB-D cameras
Article REF: TE5982 V1
Mesh reconstruction and texturing
Volumetric video capture with RGB-D cameras

Author : François BOUILLE

Publication date: February 10, 2023 | Lire en français

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4. Mesh reconstruction and texturing

4.1 Data filtering

The aim here is not to make an exhaustive inventory of filters, but to examine the main ones. Many others can be imagined, with different properties and more or less effective results.

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4.1.1 Cropping

Camera range is 20 m (on the Z axis) and, most of the time, we use a wide capture mode (called wfov for wide field of view) to get maximum coverage of the captured scene.

Nb :

There's also the NFOV mode for narrow...

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