Article | REF: TE5982 V1

Volumetric video capture with RGB-D cameras

Author: François BOUILLE

Publication date: February 10, 2023 | Lire en français

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    5. Real-time, live, GPU optimization and AI

    This section aims to explore a real-time exploitation of captured data, either directly from recorded RGB-D raw data, or live from camera feeds.

    5.1 Compute shaders and shaders

    For more information on this subject, please visit [TE 5 990] .

    Each camera generates at least hundreds of thousands of data items per frame, i.e. 30 times per second. The application of filters to improve quality, remove occlusion problems or even cropping...

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