5. Real-time, live, GPU optimization and AI
This section aims to explore a real-time exploitation of captured data, either directly from recorded RGB-D raw data, or live from camera feeds.
5.1 Compute shaders and shaders
For more information on this subject, please visit
Each camera generates at least hundreds of thousands of data items per frame, i.e. 30 times per second. The application of filters to improve quality, remove occlusion problems or even cropping...
Exclusive to subscribers. 97% yet to be discovered!
Already subscribed? Log in!
Real-time, live, GPU optimization and AI
Article included in this offer
"Signal processing and its applications"
(
150 articles
)
Updated and enriched with articles validated by our scientific committees
A set of exclusive tools to complement the resources
Bibliography
Exclusive to subscribers. 97% yet to be discovered!
Already subscribed? Log in!