Visual interfaces in the field of virtual reality
Quizzed article REF: TE5906 V3

Visual interfaces in the field of virtual reality

Authors : Philippe FUCHS, Olivier HUGUES

Publication date: March 10, 2021, Review date: June 14, 2021 | Lire en français

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Overview

ABSTRACT

In this article the visual interfaces is explicated and based on the classification of interfaces mobile user interfaces and interfaces fixed support: HMD (Head Mounted Display). The categories are functions of the fields of view and the possibilities of stereoscopic vision. After the presentation of the different classes of interfaces is explained the problems and solutions for the creation of stereoscopic images which remains a delicate technique to well use.

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AUTHORS

  • Philippe FUCHS: Professor - Mines ParisTech

  • Olivier HUGUES: R&D Engineer - Private sector - Editor's note: This article is the updated version of the article of the same title by the same author, published by Techniques de l'Ingénieur in 2013.

 INTRODUCTION

The presentation of visual interfaces in this article is based on the classification of interfaces that do or do not allow gaze immersion, i.e. user-portable and fixed-mount interfaces. The introduction gives a brief overview of all types of visual interface. This is followed by a presentation of fixed-mount visual interfaces, including stereoscopic displays, immersive desktops, immersive rooms and CAVEs. The article then presents wearable visual interfaces. The sub-categories are based on the fields of vision offered by the interfaces. The main headsets currently on the market will be presented, with particular emphasis on the different technologies used. We will then explain the problems and solutions involved in creating 3D images, which, although easy to use, is still a tricky technique to get right. Tests for the use of visiocasques are proposed to enable quality use of these devices, which are more complex to use than flat screens.

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KEYWORDS

virtual reality   |   interface   |   display   |   Visualization   |   simulation   |   multimedia   |   stereoscopy

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