Value drivers in virtual reality
Development of virtual reality technologies

Add to my library

TE5960 V1 Article

Value drivers in virtual reality


Development of virtual reality technologies

Author : Patrick CORSI

Publication date: February 10, 2007 | Lire en français

Add to my library Add to my library

Logo Techniques de l'Ingenieur You do not have access to this resource.
Request your free trial access! Free trial

Already subscribed?

3. Value drivers in virtual reality

It is customary to adopt functional definitions of VR: action on location, type of interaction, time. In a scientific simulation that materializes abstractions such as chemical molecules, VR abolishes distance, visually, while preserving the sensation of space and its integrity. Virtual space can be infinite, the virtual terrain shared by as many people as desired. Better still, VR offers an integral experience in which the body is involved, not just through fingers on a keyboard. Last but not least, it plays with time by replaying and modifying scenarios. But it also acts on man's perceptive faculties, stimulating his senses. In short, it is a remarkable tool for rapid prototyping.

Beyond that, VR avoids spatial invasion, and can replace in vivo experiments or simulations. It authorizes and can multiply learning, its pedagogical virtue stemming from its ability...

You do not have access to this resource.
Logo Techniques de l'Ingenieur

Exclusive to subscribers. 97% yet to be discovered!

You do not have access to this resource. Click here to request your free trial access!

Already subscribed?


Article included in this offer

"Signal processing and its applications"

( 151 articles )

Complete knowledge base

Updated and enriched with articles validated by our scientific committees

Services

A set of exclusive tools to complement the resources

View offer details

Dans les ressources documentaires

Influence des environnements virtuels

Une fois immergé dans un espace virtuel, l’être humain voit ses comportements se modifier. Les adaptation...

Perception de l'espace et immersion - Perception audiovisuelle et réalité virtuelle

La perception simultanée de données visuelles et auditives ne donne que très rarement lieu à une juxtapos...

Médias immersifs et réalité virtuelle : vidéo 360° et audio 3D - Principes. Systèmes, techniques, normes

Cet article est le premier d’une série de trois, concernant les systèmes audiovisuels immersifs. Il en dé...

Médias immersifs et réalité virtuelle : vidéo 360° et audio 3D - Production : processus, outils, recommandations

Cet article est le second d’une série de trois, et concerne la production pour les systèmes audiovisuels ...

Tous les livres blancs
Toutes les actualités
Contact us